![]() Many of these noisy shenanigans occur when playing as Corvo Attano, the hero of the original game. Weapon upgrades have been expanded too, allowing even the humble pistol to buck with the force of three shotguns taped together. This means that those going for the non-lethal playthrough no longer have to kill someone if they get sprung! In more moments remiscent of Thief, there are new status-effect consumables like crossbow bolts that send people blind or mad, allowing you to sew chaos and slip by in the confusion. The list of non-lethal takedown methods has been greatly expanded upon with parries and choke-outs being folded into the swordplay. The first game wanted you to experiment too, but Dishonored 2 goes all-in on the philosophy. ![]() March into the open like it’s the third act of a Michael Bay movie and shoot someone full in the chest just to see what happens next. Throw down a mine and see if someone steps on it. It really wants you to experiment, to tug at its numerous strings. What it seems like it’s even better at is the sort of elaborate, Rube Goldberg Machine-esque chaos that makes for amusing YouTube content. ![]() The endorphin rush when it all goes right is enough to make you want to pass out, and providing scenarios for you to achieve exactly that is something that Dishonored 2 is quite good at. I love skulking about, slowly making my way into areas I shouldn’t be in, avoiding detection as I make mental notes of all the potential exits, snatch what I’m looking for and book it without anyone ever knowing I was there. ![]() Dishonored 2 is certainly a better game than its predecessor in many ways, but it also comes with a set of entirely new problems.Īnytime someone tells me they hate stealth games, I feel like we won’t have much in common. ![]() When it seemed like the entire world was throwing roses at the game’s feet, I found it to be a competent if uninspired homage to the Thief series with a few superpowers thrown in. I was in the minority when the original Dishonored came out back in 2012. ![]()
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