![]() The first player to get all his coins into the innermost square wins the game.Each coin finishes its race when it manages to get into the innermost crossed square. When a coin reaches the square left of its home square, it further moves up into the inner squares and now moves in clockwise direction.The crossed squares (home squares) though, are safe places and no coins present here can be cut.The cut coin returns to its starting home square and has to go round all over again.If a player’s coin lands on a square occupied by opponent’s coin, then the opponent’s coin is cut and the player gets an extra turn to play.Movement of coins is in anti-clockwise direction in outer squares and then in clockwise direction in inner squares as shown by the arrow in the diagram.Each player takes turn to throw all four cowrie shells on the floor and moves one of his coins according to the number as indicated by the shells.Each player has a different starting point and initially keeps all his coins there (marked by X on his side).The board is always kept in the centre during the game.No mouths up ( baara) - move 8 squares & play again ![]()
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